Vale Sangora is a small valley in 1347, but the people in it run the whole war. This compendium covers the cast at the level launch information (v1.0) supports: who each character is, which side of the conflict they anchor, and where they lead — for endings, the key choice timeline is the companion reference.
The protagonist
Coen — the Dawnwalker
You play Coen, a Dawnwalker: human by day, vampire by night. The duality is the skeleton of the game — the day gives you Witchcraft and the everyday business of a plague-ridden valley, the night gives you Vampirism, a more aggressive form, and Blood Hunger, the blood-craving pressure that runs through every vampire night.
Two things define Coen’s story beyond the combat: his family, whose outcome the 30-day clock constrains (the more days you spend, the fewer family-related endings stay open), and his tied relationship to Brencis, which the finale resolves. Everything else — the vassals, the rebellion, the dream tower — is the war he is standing in the middle of.
Coen’s family
| Name | Who they are | Where you meet |
|---|---|---|
| Esme | Coen’s mother — bedridden with plague, her outcome is the main family timer | Prologue |
| Pieter | Coen’s father — proposes the force-feed option, later trains swordsmanship | Prologue |
Prologue & early-game NPCs
| Name | Role | Notes |
|---|---|---|
| Anca | Laslea village doctor, former nun | Has “a few dark secrets”; guides Coen since childhood; Echoes of the Silenced Bells and Home Sweet Home chains |
| Mert the Miller | Miller locked in Stoneward Post prison | Rebel contact — the Save Mert the Miller quest |
| Yenno | Stoneward Post merchant, conspirator with Friedo/Cerbus | Threaten him to learn the conspiracy |
| Friedo | Stoneward Post jail captain | Blackmail target in day route; Prison Keychain on his wall (Focus-visible) |
| Cerbus | Friedo’s fellow conspirator | Mentioned in the jail investigation |
| Premysl | Elder with limp and injured hand | Banner thief — focus tutorial target |
| Gremla | Village elder whose Banner was stolen | Quest giver for Blasphemy |
| Vasil | Alley mugger | Chase tutorial fight |
| Iorgu | Villager who lost his pig | Minor side quest — pays gold and meat |
| Leonica | Early mini-boss, black magic notes owner | First named combat encounter; her notes are the Beyond the Words research chain |
| Lunka | Tutorial guide | Patch 1.0.2 fixed a bug where she “got lost” mid-tutorial |
| Farkas | NPC with broken dialog | Patch 1.0.2 fixed his unresponsive conversation |
| Uriashi | Fishing elder in prologue | Also the blacksmith who forges the Imbued Sword of St. Mihai — patch 1.0.2 fixed his forge |
The war’s top
Brencis — the final confrontation
Brencis sits at the top of the war: the man every vassal arc builds toward. His castle is the finale, and the night-traversal approach to it triggers an ending warning before the entry sequence — the point of no return for a standard run.
Brencis and the endings
The three vampire vassals
Ambrus, Bakir, and Xanthe run the field underneath Brencis, and all three arcs must be resolved before the endgame. The vassal order walkthrough covers sequencing; this is who they are.
Ambrus — the youngest
The youngest of the vrakhiri: a noble in appearance with the humblest of origins, charming, deceptive, and eager to prove himself. His arc is about how much you tolerate his ambition — and who you back when it collides with the village.
Bakir — the warmonger
Brencis’s most brutal lieutenant, a former steppe horseman whose cruelty predates his vampirism. His arc is the violence question: whether you let it continue, stop it, or turn it to your own use.
Xanthe — the oldest
The oldest vampire: an ancient priestess who hears voices beyond ordinary perception and is terrified by what she understands. Her arc is the truth question — whose version of it you believe, and who you arm with it.
The act-1 figures
Three people shape the early game, and all three reward depth over completion.
Lacra — the revenge
A woman driven by vengeance with an agenda of her own. Every step closer reveals more — and every step costs you. Not all of what she tells you is free. Her quest chain (A Friend Like This, Song of the Mountain, Hive and Seek, Our Rotten Roots, Midnight Reckoning) is one of two ally routes that can both be completed in a single run — only the ending is one-of.
Lacra and Crake gate main endings
Crake (Marat) — the Manumits’ chain
Crake — born Marat — leads the rebellion against the vrakhiri: the Manumits. He is charismatic but trusts almost no one; his confidence is earned, and it does not come cheap. He anchors the second ally chain (The Firebrand, Shadows in the Woods, Where Loyalty Lies, What Hunts the Night, What Moves the Dead, Who Pulls the Strings, Rise at Dawn, Fall Before Dusk), the longer of the two, and the one the kingmaker ending hangs on.
Crake and the kingmaker route
Anca — the childhood guide
Anca has guided Coen since childhood, and she carries a secret that sets her apart from the village. How far you go with her is a decision, not a quest step; her thread resolves near the finale (Stronger Than Achilles) and changes her personal epilogue — her arc colors the run without deciding which ending it lands on.
The factions at a glance
| Faction | Who leads it | Where they stand |
|---|---|---|
| Vale Sangora’s people | — | The village side of the conflict |
| Brencis’s war | Brencis, via Ambrus, Bakir, Xanthe | The top of the war |
| The rebellion / the Manumits | Crake (Marat) | Against the vrakhiri — the human side of the war, and the ally chain behind the kingmaker ending |
| Sanzhana tribe | Sanzhana (Tsarina) | Neutral tribe in the Yawning Burrow — four quest branches available |
Romance / relationship options
Three characters have confirmed romance paths at launch — all follow multi-quest chains that culminate in a “stay together or be friends” choice.
| Character | Quest chain | Notes |
|---|---|---|
| Anca | Echoes of the Silenced Bells → Beyond the Words | Her thread resolves near the finale (Stronger Than Achilles) |
| Lacra | Full Lacra chain | Also gates the Patricide ending — double payoff |
| Crake | Full Crake chain | Also gates the Knyazmaker ending — double payoff |
⚠ Launch reports indicate these are the only three, using “so far” wording. Additional romance routes may exist but have not been confirmed.
Bosses hinted by achievements
Three Steam achievement names suggest mid-game and late-game bosses beyond the four major fights:
| Achievement | Hinted Boss | Notes |
|---|---|---|
| “The Right Fist of the Knyaz” | Knyaz | Not Brencis — likely a mid-to-late arc boss or faction leader |
| “The Mad Khan” | The Mad Khan | Achievement named directly after the boss — hints at a fight in a vassal arc |
| “The Dark Mistress” | The Dark Mistress | Achievement named directly after the boss — likely tied to Xanthe’s arc |
None of these have been positively identified in-play yet; they are achievement hints, not confirmed encounters. The boss compendium tracks verification status for all named bosses.