The Blood of Dawnwalker launched on September 3, 2026 for PC, PS5, and Xbox Series X|S. This page is the site’s update log — the first entry is launch-day status.
What is confirmed
- Developer / publisher: Rebel Wolves (founded by Witcher 3 and Cyberpunk 2077 veterans), published by Bandai Namco Entertainment.
- Setting: Vale Sangora, a plague-ridden valley in the Carpathian region, 1347.
- Engine: Unreal Engine 5.
- Protagonist: Coen, a Dawnwalker — human by day, vampire by night.
- Time system: a 30-day / 30-night clock; quests and conversations consume time; learning perks costs 1–3 segments; running out affects endings rather than forcing a game over.
- Skill trees: Swordmastery (8 named nodes), Witchcraft (5 named nodes), Vampirism (6 named nodes), each with three Ultimate Perk candidates (one lockable per tree). See the skill trees overview for the verified node list.
- Perk economy: Perk points from leveling → purchased at road shrines → learning consumes time segments → some perks require a Manual. Ultimate thresholds: 35 points in Swordmastery/Witchcraft, Corruption 15 for Vampirism.
- Endings: 7 in total — 4 main (Turncoat, Folk Hero, Patricide, Knyazmaker), 2 hidden (A Hero They Deserve, Together Forever), and 1 bad (Time Runs Out). The prologue branch folds into Folk Hero rather than a separate ending. See all endings.
- 46 Steam achievements verified — confirmed names include Throne of Thorns, A Dawnwalker is Born, The Mad Khan, The Dark Mistress, Sins of the Past, and hidden Selfish.
- Media scores (Steam store quotes): Vice 10/10, Destructoid 9.5/10, IGN 9/10.
Confirmed patch notes
| Version | Date | Platforms | Key fixes |
|---|---|---|---|
| 1.0 (launch) | Sep 2/3, 2026 | All | Initial release |
| 1.0.2 | Sep 3, 2026 | All | Lunka tutorial stop “getting lost”; Farkas conversation fixed; Uriashi now forges the Imbued Sword of St. Mihai; PC controller dead-zone + sprint input |
| 1.0.3 | Sep 4, 2026 | PC only | DualSense support on Steam and GOG |
| 1.0.4 | Sep 9, 2026 | All | Torches no longer grow uncontrollably; dead NPCs no longer open dialogue; removed red-labeled “DO NOT USE” pipes in silver mines; multiple crash/softlock fixes |
Console performance modes (official X post, launch day)
| Mode | Resolution/FPS | Platforms |
|---|---|---|
| Performance | 60 FPS | PS5, PS5 Pro, Xbox Series X |
| Balanced | 40 FPS | PS5, PS5 Pro, Xbox Series X |
| Quality | 30 FPS | PS5, PS5 Pro, Xbox Series X |
All three consoles (PS5/PS5 Pro/Xbox Series X) share the same three-tier modes. Initial demo videos showing only 30/40 FPS prompted community feedback; the final performance tiers were confirmed via the official Rebel Wolves X account.
What is still being verified
Some launch-day information remains single-sourced or unconfirmed by cross-check. Items below are marked ⚠ in the guides that reference them:
- Ultimate Perk exact effects (Runic Bulwark, Last Stand, Renounce Death) — launch-day playthroughs only; no Rebel Wolves confirmation
- Community consensus boss weakness lists, phase behaviors, and difficulty rankings — player reports still compiling
- Regional chapter names for the walkthrough — no official source publishes these
- The precise choice chains behind the two hidden endings — confirmed routes but exact dialogue triggers pending
- 1 million copies sold (48 hours) — Official DawnwalkerGame X post (Sept 5), confirmed by Rebel Wolves + Bandai Namco. Steam peak concurrent: 70,600+ (SteamDB). Rebel Wolves has begun hiring a Lead Writer for a sequel (Jakub Szamalek LinkedIn).
- Metacritic / OpenCritic scores — PS5: 83 (55 critics), PC: 84 (34 critics), Xbox Series X: 86 (6 critics). OpenCritic: 84 “Mighty”, 89% recommend (50+ outlets). Top scores: IGN 9/10, Destructoid 9.5/10, PCGamesN 9/10.
- Difficulty presets — Four options: Story / Fair / Challenging / Duelist. RPG Difficulty and Action Difficulty can be tuned independently. Duelist removes directional attack indicators, enemies have less health but hit harder, and Coen has very little stamina. Difficulty can be changed mid-run.
- Ultimate Perk full three-way table — Vampirism’s third Ultimate (Lethal Crescendo) confirmed in 2026-09-15 cross-verification. All nine across three trees now identified.
- Community-consensus boss weakness lists, phase behaviors, and exact hidden-ending trigger chains — still need in-game testing